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[新聞消息] 下一個Patch即將進行的改動

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    發表於 2013-12-10 17:41:41 | 顯示全部樓層 |閱讀模式


    轉自PTT ONISUKA


    -------
    http://eu.battle.net/hearthstone/en/forum/topic/8882579138?page=1#1


    等之後的Patch note,因此這裡簡單翻譯


    As we move further into the closed beta, we’re continuing to closely monitor
    card balance as more and more Hearthstone games are played. We also want to
    ensure that cards acquired in Hearthstone are done fairly through our various
    game modes.


    The amount of gold gained by winning games in Play mode per day will be
    capped at 100 in the upcoming patch. This cap does not affect gold gained
    through Quests, Arena, or Achievements. There will be an indication within
    the game when this gold cap is reached. This cap is intended to combat
    certain methods of gold acquisition that violate our Terms of Service. The
    spirit of fair play is extremely important to us, and we will continue to
    monitor gold acquisition activity closely to ensure a fun and enjoyable game
    environment for everyone.


    每天透過遊玩模式所能獲得的金幣現在有100元上限。
    任務、競技場及成就所獲得的金幣不包含在內。
    當玩家每天達到上限時會有通知。
    這個改動是為了避免玩家使用違反服務條款的特定方法以獲得金幣。


    In regards to card balance, there are a few cards we’ve noticed that have
    sprung up that warrant some tuning, and we’ll be making these changes in the
    next patch. Our goal is to change as few cards as possible over the course of
    time, but we felt the need to address these six cards in particular. The
    cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards
    will be adjusted along with the other cards we mentioned at BlizzCon: Mind
    Control, Starving Buzzard and Unleash the Hounds.


    底下是六張將要被修改的卡片:


    Shattered Sun Cleric is now a 3/2 (was a 3/3)


    破碎之日教士從3/3變成3/2


    Argent Commander is now a 4/2 (was a 4/3)


    銀白指揮官從4/3變成4/2


    These cards are quite good for their cost, and they currently feel to be
    slightly above the curve in power compared to cards of a similar cost and
    type. Players end up choosing these cards for their deck much more often than
    other cards at the same mana cost. We want to increase the variety of cards
    being played at 3 and 6 mana.


    這些卡片以他們的花費來說有點太強,
    而且與同樣花費的或同樣類型的卡片相比,這些卡片太強大。
    比起其他相同花費的卡片,玩家最終常常會把這些卡片放進牌組
    我們希望能增加玩家在選擇3及6法力卡片的多樣性。


    Flame Imp’s Battlecry now deals 3 damage (up from 2)


    烈焰小鬼的戰吼效果從2點傷害變成3點傷害。


    Warlocks have a very strong early game, and this small change to Flame Imp
    should help a small amount. There are other cards that help the Warlock
    maintain early board advantage, and we’re keeping a close eye on those as
    time goes on.


    術士在遊戲早期很強大,這點小改變能更提升這一點。
    雖然其它還有很多卡片能讓術士在遊戲早期占有優勢,我們仍然會關注這些卡片。


    Mind Control’s mana cost is now 10 (up from 8)


    精神控制的法力花費從8提高為10。


    Mind Control has some pretty accurate flavor text … perhaps a little too
    accurate. Raising the mana cost will allow players to have a couple more
    turns to play with their big minions.


    精神控制有點太符合他的文字說明了(被提名為「最有可能讓你的對手捶牆壁的法術」。)
    提高法力消耗能讓玩家有更多的時間能控制自己的強力怪物。


    Starving Buzzard is now a 2/1 (was a 2/2)


    飢餓的禿鷲從2/2變成2/1


    At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This
    change to Starving Buzzard will help even the playing field against those
    classes in particular.


    在某些排名中,獵人對戰德魯伊、法師及盜賊有很強的優勢。
    這個改變能讓獵人在與這些職業對戰時有更公平的對戰環境。


    Unleash the Hounds has been reworked and now reads: “(4) For each enemy
    minion, summon a 1/1 Hound with Charge”.


    放狗的技能被重新設計:
    "(四點法力花費)敵方每有一隻手下,便招換一隻1/1有衝鋒效果的獵犬"。


    The old version of Unleash the Hounds was allowing for Hunters to win in a
    single turn, starting with no minions on the board. The new version adds some
    fun, new card combos to Hunters and helps with their ability to AoE.


    舊版本的放狗能讓獵人在場上沒有怪物的情形下一波帶走對手。
    新版本增加更多樂趣跟連招,而且讓獵人能搭配技能來進行AOE。


    We hope these changes will increase your versatility and creativity in making
    card choices for your decks, and helps to make Hearthstone a more fun game
    for all to enjoy.




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